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Unreal Engine Training!

Hello everyone!
The other day, we had an Unreal Engine training session.

The topics were the basics and advances centered on new features.

On the first day, we learned the basics and advances of PCG (a feature that creates and adjusts mass buildings and trees).

We did particle simulation on day 2 and material adjustments on day 3.

We are going to deepen our knowledge of UE further and increase our achievements!